Hi,
ok, you need to do the following.
-- add a "PlayMakerAnimatorMoveProxy" to your gameobject with the animator on.
-- use the action GetAnimatorCurrentStateInfo and record the variable "Normalized Time", when it's above 1, it means it reached the end, above, it's looping basically.
I'll see if I can make a specific action for this that automatically do this work under the hood.
this is the unity way btw, as there isn't a callback yet (afaik) for when an animation is ended on a state.
Bye,
Jean