Im not sure if that is possible, but I'll look into it.
In the meantime, what I meant was that you can fake the input in to force the appropriate events to fire or you can create parallel events to fire, based on some other prerequisites that you control.
For instance, if you're using Get Axis Vector to store inputs then you can simply change that vector explicitly and anything looking at the variable will react per usual.
Another instance is that you're firing an event say, for Jump, which depends on spacebar being pressed. Well, instead of fake firing spacebar just add in a debug hack where you fire the same event by way of something like a bool test, or a wait action that loops.
Make sense? It's basically just finding another way to do the event. Do you want to jump every 3 seconds? Setup a wait to fire the same event that Spacebar does. Do you want to move the character? Then what variables control that? Can you force them to change in another manner or force it another way?