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Author Topic: interactive bar (24 HEURES DU MANS)  (Read 4077 times)

MS80

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interactive bar (24 HEURES DU MANS)
« on: June 24, 2014, 03:40:11 PM »
Hi,
I wanted to show you some screenshots/pictures from my more or less first playmaker project (and unity as well)! Thanks to hutonggames-team and this great forum!

It is a interactive multi-touch/object bar, placed in the audi lobby at the 24hour race of Le Mans 2014. Glasses, bottles and fingers get recognized, animated lines (vectrosity) and randomly (weighted) selected contents are shown...finger-touches can explore the track and play with colliding particles (pong-style).

Alex Chouls

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Re: interactive bar (24 HEURES DU MANS)
« Reply #1 on: June 24, 2014, 04:23:40 PM »
Very cool!

Lane

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Re: interactive bar (24 HEURES DU MANS)
« Reply #2 on: June 24, 2014, 04:39:00 PM »
Coolest bar ever.

3d_Artist1987

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Re: interactive bar (24 HEURES DU MANS)
« Reply #3 on: June 25, 2014, 08:46:11 PM »
Good work!!! :)


MS80

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Re: interactive bar (24 HEURES DU MANS)
« Reply #4 on: June 27, 2014, 05:58:47 AM »
Thx, glad you like it!  ;)

btw: attached images are only visible when logged in, is this the normal behavior?  ???
« Last Edit: June 27, 2014, 07:09:21 AM by MS80 »

Alex Chouls

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Re: interactive bar (24 HEURES DU MANS)
« Reply #5 on: June 27, 2014, 07:58:22 AM »
Quote
btw: attached images are only visible when logged in, is this the normal behavior?  ???

No, I'll look into that... thanks!

Nitrohex

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Re: interactive bar (24 HEURES DU MANS)
« Reply #6 on: June 27, 2014, 03:13:23 PM »
Excellent work bro!
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Groo Gadgets

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Re: interactive bar (24 HEURES DU MANS)
« Reply #7 on: June 29, 2014, 11:53:15 PM »
Wow looks fantastic!

How many touch points can it register at once and how exactly are the glasses and bottles recognised as an input?

Cheers,

Simon

MS80

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Re: interactive bar (24 HEURES DU MANS)
« Reply #8 on: June 30, 2014, 05:59:48 AM »
Thanks!

The maximum are 32 touchpoints / objects per unit (3 units at all)! I used gestureworks framework and some custom scripts to get the touch dimensions provided by the hardware device. Functionality of the device is more or less a high res infrared grid structure. At the end all objects (not only glasses, bottles etc.) get recognized, all as the same type of input. Together with position touch dimensions witdh, height and radius are presented, but the radius is the only useful in this case. I used a radius limit to differ between object and finger input.

All logic stuff (getting data from gestureworks framework, spawning/deleting/animating objects, video playback, custom image sequence, vectrosity lines, and much more) was done with playmaker  ;)
« Last Edit: June 30, 2014, 06:07:38 AM by MS80 »

Lane

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Re: interactive bar (24 HEURES DU MANS)
« Reply #9 on: June 30, 2014, 06:23:31 AM »
I thought the IR Grid screens were limited to just a few touch recognitions? Recognition of 32 is pretty nice!

Marsh

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Re: interactive bar (24 HEURES DU MANS)
« Reply #10 on: June 30, 2014, 10:35:17 AM »
Definitely cool! Good work.

Groo Gadgets

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Re: interactive bar (24 HEURES DU MANS)
« Reply #11 on: June 30, 2014, 07:16:52 PM »
Thanks for the info, very inspirational!

Do you have a video of the bar so we can see it in motion?

MS80

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Re: interactive bar (24 HEURES DU MANS)
« Reply #12 on: July 02, 2014, 12:26:37 PM »
Sadly no! Field workers took only pictures!  ???
Now the bar is back again in single parts... :(

Graham

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Re: interactive bar (24 HEURES DU MANS)
« Reply #13 on: July 02, 2014, 02:20:40 PM »
Man that's too bad, I would have really loved to see this in action!
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