I've been searching for this and can't find a solution so I thought I'd post -
I've got a list of four GUI buttons I want on screen, but all four of them should appear or not appear based on a conditional integer value.
So if I try to add them all to one state, which seems like the correct thing to do, I'm not sure how to work the conditions in there (I'm using Int Compare).
I've been trying crazier things like a big tree where I add GUI buttons across multiple states. That works well as far as setting the conditions, but that doesn't seem to work right because GUI button 1 will disappear by the time I get to the state with GUI button 2.
So going back to the single state idea, is there a way to interject conditions in to GUI button creation process?