Hi,
I have an object and I'm using SmoothLookAt to a destination and using AddForce on the local Zaxis to move it.
I was trying to have an object be moved by two different forces. Having one main force directing it to a target and another causing it to deviate from it's natural path. So if the object wanted to go Up but the direction of the secondary force was to the right, the path wouldn't be a straight line but an arch.
The forces work fine and can even be opposite (the secondary force would then act as a break, reducing the object's speed)
The problem I'm facing seems to be that I can only have one SmoothLookAt action in effect.
Any ideas on how I could do this? Maybe there's an action I don't know about, or a way to calculated the middle ground between two directions from the SmoothLookAt?