Left click sends me to the proper state, and on that state I have the following actions
I even setup a basic scene that has my player and my background. My background has a box 2d collider on it and is in a different layer then my player.
Another thing I should probably mention is that main camera is a child object of my player. This is done so that when the player moves the camera follows it. I even tried removing the camera from the player and it is still giving me a problem.
Everytime I left click I can see that it enters the Left Clicked state. So that is not the issue.
I'm really running out of ideas here. I had a simple click functionality working without playmaker using this :
target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
target.z = transform.position.z;
that seemed to work just fine. Would it just be easier to implement my own custom action that returns to me a vector3? I mean I don't see why this is so hard, I really wanted to use playmaker as is and already the first thing I try to do I have to create a custom one line script.
Any more thoughts?