To help clarify what I mean here... I'll give some more specifics.
See, right now I have a character that's being controlled with the velocity/physics systems... It's independantly controlled and it works nicely.
Next I have a camera system. This is where I think the issue is having a bit of trouble. So, I have it set up trying to match the system from Super Mario World... So, you have the camera stay still until you reach a certain point and then it lerps to a spot ahead of the player so that the character is framed just to the left if you're headed to the right. Thing is, if I tell it to only use the lerp then the camera jitters a bit because the position that it's supposed to move to is always updating (one unit ahead of the player as the player is running.)
Thing is, I tried using the move-to, the iTween and none of them were acceptable. Why I'm asking about the update/fixedUpdate things is that I suspect that if I were to make these actions fire off at the same rate that would smooth out the jerkiness of the lerp.
And since I'm using the physics for the character and understanding that the character is using the fixed update, if I could find a way to make the camera also use the fixed update (instead of just the next-frame-event like I have to at the moment) that I suspect would resolve it.