Hello Guyz,
I want to share a custom action I created "Collision Event Target".
It's based on Collision Event but with this we can check a specific gameobject or a saved one in a variable.
I'm using it when I want to be sure it's a specific gameobject who are actually colliding with my actual player.
Example of use:
At the beginning, I'm using "Collision Event Target" for store a collider, using collision type collision Enter. And at the end of my FSM, I want to check if the same gameobject is Exiting collision with Collision Exit.
I hope it will be useful for you.