playMaker

Author Topic: Point and click interface [SOLVED]  (Read 2537 times)

coffeeANDsoda

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Point and click interface [SOLVED]
« on: July 31, 2014, 02:26:39 PM »
When it comes to walking up to a object and setting up the option to do whatever with it and then returning back to the game itself like walking, how is that done in playmaker?
« Last Edit: August 14, 2014, 03:10:52 PM by Lane »

Lane

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Re: Point and click interface
« Reply #1 on: July 31, 2014, 02:34:47 PM »
Can you rephrase the question? I don't understand.
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coffeeANDsoda

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Re: Point and click interface
« Reply #2 on: July 31, 2014, 02:40:11 PM »
Can you rephrase the question? I don't understand.

For example a first person game, when you walk up to an object you can interact with it whether it's like storing items, reading dialogue, buying things or etc, but your character cannot move.
« Last Edit: July 31, 2014, 02:43:16 PM by coffeeANDsoda »

Lane

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Re: Point and click interface
« Reply #3 on: July 31, 2014, 02:48:49 PM »
Depends on your input system, but if you're doing movement through an FSM then just exit the state that is processing the movement inputs and return to it when you leave the interactive state.
Products by Cleverous
|| Vault Core : Database
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|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
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coffeeANDsoda

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Re: Point and click interface
« Reply #4 on: July 31, 2014, 02:51:12 PM »
Depends on your input system, but if you're doing movement through an FSM then just exit the state that is processing the movement inputs and return to it when you leave the interactive state.

Is there an action called "exit current interface" or a similar name?
« Last Edit: July 31, 2014, 02:56:01 PM by coffeeANDsoda »

Lane

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Re: Point and click interface
« Reply #5 on: August 11, 2014, 12:39:54 PM »
No, you need to design your system in such a way that you enter and exit the state of interaction as intended.
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|| That Hurt! : Dmg Floaties
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coffeeANDsoda

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Re: Point and click interface
« Reply #6 on: August 13, 2014, 10:16:34 PM »
No, you need to design your system in such a way that you enter and exit the state of interaction as intended.

I see. I understand that from earlier playmaker video tutorials theirs making gui buttons but not for adding another to exit.