I'm having a ton of fun with PlayMaker tonight, and I feel that I need to finish one final thing before I sleep..
I have a Flappy Bird-like game. You click to move, and the scene is parallax scrolling etc.. Anyways, it's a 2d view and the main player is cube shaped. However, I want each click to set the object to rotate(to give a spinning motion, looks cool with an orthographic view). But every time I get the object rotating - the state doesn't detect that it's finished and never moves on. Thus I can only click once and the object rotates, but I fall to the ground and die.
Could anyone give me some advice on this, please?
EDIT; played around some more .. just realized that when I rotate the object, it also affects the direction my 'add force' state is doing and pretty much breaks the game. I suppose it's not possible to rotate an object that has a rigidbody and not have it affect its movement? I just really love the way a rotating 2d cube looks.