Heya guys, ive been testing around with particle systems and i want to implement a spark whenever my projectile hits a wall. however i want the particles to emit verticaly away from the impact mirroring the angle of the impact so essentialy like a bounce, just that the projectile destroys itself and the particles emit into the bounce direction. Ive been testing with the cone emitter and got something similar working however no matter wether i set it to local or world simulation it allways has the cone emit into only one direction, never related to the impact.
any help appreciated