playMaker

Author Topic: Fake errors  (Read 1209 times)

blackant

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Fake errors
« on: August 22, 2014, 10:50:08 AM »
sometimes, playmaker take time to update  himself and create some false errors

this one indicate that i cannot reference directly an object to a prefab, but as you can see, i'm using a global variable...

Lane

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Re: Fake errors
« Reply #1 on: August 26, 2014, 05:59:03 AM »
Hmm it may be because the global is predefined and is a scene object. If you make it null and assign it at runtime does the error still come up?