playMaker

Author Topic: Game With Many Levels  (Read 2184 times)

missakmissak

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Game With Many Levels
« on: August 26, 2014, 02:50:37 AM »
  Hello,
     I am making a game with playmaker and I am planning to have around 50 levels. I will do each level in each scene. I am not very professional and I was thinking how should I work so that if I make changes in one level it makes on all others. I am still working on one level.My question is how should I work or how should I plan so that in case I have to change something I don't go and make changes on 50 levels. The changes can be in playmaker or in design.

cloud03

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Re: Game With Many Levels
« Reply #1 on: August 26, 2014, 03:57:25 AM »
Use prefabs for the shared object across the level, on changes, change the prefabs  be it's FSM or other properties.

jess84

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Re: Game With Many Levels
« Reply #2 on: August 26, 2014, 08:05:20 AM »
Definitely use prefabs for as much as possible.

I'd also question whether you need to have 50 scenes...  I tried that when I started, but the build times were horrendous

You could just have one, detect what level number it's loading, then instantiate the right prefabs for all of you scenery, objects and behaviours.

One tip incase you do have lots of scenes, use String variables when you use the Load Level actions  -  rather than manually typing your scene name to load.  If you change your scene names you won't then have to manually change a lot of references.

sebaslive

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Re: Game With Many Levels
« Reply #3 on: August 26, 2014, 12:55:47 PM »
These are good tips, thanks Jess
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