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Playmaker Forum
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[Solved]Bad rotation value
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Topic: [Solved]Bad rotation value (Read 2603 times)
stigma
Full Member
Posts: 177
[Solved]Bad rotation value
«
on:
August 26, 2014, 05:17:39 PM »
Hi,
I rotate a object on 90°. But the value is not equal to exactly 90°. Why please ?
Thanks
«
Last Edit: August 28, 2014, 09:06:22 AM by stigma
»
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WIP Omanah :
https://ufo-3d.fr/gallery/picture.php?/17866/category/952
bizilux
Full Member
Posts: 171
Re: Bad rotation value
«
Reply #1 on:
August 26, 2014, 05:23:28 PM »
maybe per second and every frame together make it a bit over 90?
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Sly
Full Member
Posts: 123
Re: Bad rotation value
«
Reply #2 on:
August 27, 2014, 09:28:33 AM »
I think you should change "Space" field to value self and not world.
I guess that mean it rotate 90 on itself and not regarding of the world.
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stigma
Full Member
Posts: 177
Re: Bad rotation value
«
Reply #3 on:
August 27, 2014, 04:05:51 PM »
self or world is the same problem
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WIP Omanah :
https://ufo-3d.fr/gallery/picture.php?/17866/category/952
bizilux
Full Member
Posts: 171
Re: Bad rotation value
«
Reply #4 on:
August 27, 2014, 06:50:02 PM »
maybe you can use get time info action, and check if that wait action is exactly 1 second or a bit over it.
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stigma
Full Member
Posts: 177
Re: Bad rotation value
«
Reply #5 on:
August 28, 2014, 09:05:50 AM »
I solved by correcting the value of rotations with a loop.
If value is 90.125 per example, correction is 90 exactly.
Thanks all !
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WIP Omanah :
https://ufo-3d.fr/gallery/picture.php?/17866/category/952
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[Solved]Bad rotation value