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Protecting code
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Topic: Protecting code (Read 1505 times)
Maart
Junior Playmaker
Posts: 88
Protecting code
«
on:
September 10, 2014, 11:59:17 AM »
Hi I have a project made with playmaker that I want to sell to a client, but I want to protect some of my code.
I would like my client to be able to open some playmaker scripts but not all of them.
Is this possible?
thanks
Maart
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Protecting code
«
Reply #1 on:
September 12, 2014, 01:44:00 AM »
Hi,
I would experiment with creating a dll, but if your gameObject is visible, then there isn't much you can do to prevent the user to open fsm attached to this gameobject.
Bye
Jean
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