playMaker

Author Topic: Protecting code  (Read 1505 times)

Maart

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Protecting code
« on: September 10, 2014, 11:59:17 AM »
Hi I have a project made with playmaker that I want to sell to a client, but I want to protect some of my code.

I would like my client to be able to open some playmaker scripts but not all of them.

Is this possible?

thanks
Maart

jeanfabre

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Re: Protecting code
« Reply #1 on: September 12, 2014, 01:44:00 AM »
Hi,

 I would experiment with creating a dll, but if your gameObject is visible, then there isn't much you can do to prevent the user to open fsm attached to this gameobject.

 Bye

 Jean