Hello, i am instatiating a weapon object to a spawn point that is parented to
a mecanim hand bone. then on the weapon object i have a set position with every frame checked, so that the weapon object then follows the spawn point .
but when the avatar is animated i.e walking or fighting , there is a lag in the weapon position, and i want it to be stuck to the spawn point position rather than trying to catch up .
it happens on fast movements, i understand that a prefab can't be parented to another prefab at run time, but is there a work around that is like that ?
thanks for reading