Author Topic: Additive Animation Not Working?  (Read 1852 times)


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Additive Animation Not Working?
« on: October 28, 2011, 10:13:04 PM »
I am trying to set up a variable scale for an object (in this case, joints/bones on a skinned mesh).

Say I have a basic animation loop (walking, idle, etc.) that plays by default and loops.

I add an FSM that includes Animation Settings, Enable Animation, and Set Animation Weight for an animation that increases the scale value of a bone (bigger head or other body part).

If I set the blend mode to "blend", it will blend between the animation and be a 50/50 mix when I set the weight to 1.

If I set the blend mode to "additive", NOTHING happens, no matter what the weight is set to.

Am I missing something? I want to have an animation play, but have additive animations that will effect the scale of bones every frame.