I am trying to set up a variable scale for an object (in this case, joints/bones on a skinned mesh).
Say I have a basic animation loop (walking, idle, etc.) that plays by default and loops.
I add an FSM that includes Animation Settings, Enable Animation, and Set Animation Weight for an animation that increases the scale value of a bone (bigger head or other body part).
If I set the blend mode to "blend", it will blend between the animation and be a 50/50 mix when I set the weight to 1.
If I set the blend mode to "additive", NOTHING happens, no matter what the weight is set to.
Am I missing something? I want to have an animation play, but have additive animations that will effect the scale of bones every frame.