Hi all. I have been watching tutorials and reading the Unity and Playmaker manuals, but still am missing understanding of some basic animation concepts even after trying some demos. Any help would be appreciated.
1. (see screen shots) Why is it that one asset (with animation) would show its animations in the Animation portion of the Unity inspector, while another would not (although I can see it has animations when looking at the asset details in the hierarchy)? Note that I have been struggling with the Playmaker "treasure chest" demo on You Tube, and I suspect it is because the asset I downloaded from Unity does not have its open/closed actions visible in the inspector??
2. What is the relationship between the Animate and Animator portions of the Unity inspector and the Playmaker Animate actions? They seem redundant to me. Are they all meant to be used together for different aspects of an animation event, or should I avoid using the Inspector Animate/Animator sections if using Playmaker animate actions? I can't find an explanation of this relationship anywhere.
Thank you!!