Alright, I'm looking for a sanity check here. Please somebody stop me if I'm making a bad decision.
For managing and saving variables in my (very first) game, I've decided to stick with pure PlayerPrefs and forgo ArrayMaker.
Here is why:
1. I think PlayerPrefs can handle my needs alone. Basically I have 500 objects in the game and 3 Save File Slots, total 1500 things to save. I only need to know one thing about each object - "has it been destroyed yet or not?" On each level load, about 50 objects will simply check if they should exist against PlayerPrefs. I think PlayerPrefs can handle this. Correct?
2. This is my first game and I'm trying to keep things as simple as possible. I've spent a couple days studying the ArrayMaker examples, tutorials, documentation + experimenting. I've had some success and it seems to have great potential, BUT, quite honestly at my beginner level, it is still above my head to fully understand / control.
Conclusion: I'll stick with the basics (no ArrayMaker) for this first game of mine... and cross my fingers there will not be significant performance issues... Am I setting myself up for performance issues??? Please stop me if I am. Many thanks.