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Author Topic: How do I fix location of Playmaker UI to objects instead of... [SOLVED]  (Read 2185 times)

Designerwatts

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Hi Everyone.

This is something I spent a few hours trying to solve myself but failed quite badly.

I'm trying to make a builder game where you can scroll around and interact with buildings by clicking on them and selecting options via UI buttons. But I want these buttons to appear next to the said object clicked instead of being fixed to a location on the screen. So think of the UI as being part of the game world itself rather than part of the screen overlaying it.

Is that even possible?

And if it is. I'd love some help on what actions and processes I should do to link these UI locations to objects within the game.

Please see imaged attached for an idea of what I'm talking about. :)

Cheers and thank you! :D
« Last Edit: October 08, 2014, 02:56:52 PM by Lane »

Lane

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I think I did this here

http://hutonggames.com/playmakerforum/index.php?topic=4988.msg23554#msg23554

Check it out maybe it will help
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Designerwatts

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Worked like a charm. :) Thanks mate.

The key action I needed was "GUILayout Begin Area Follow"