Hi,
Probably an obvious answer, but on mobile, which would be the most efficient and best for performance out of,
1. Creating a model and moving it using a move action and applying a particle system.
Or
2. Bake everything (animations and particles) in 3ds max and importing that into unity and just simply running the baked animation.
I'm guessing 2 would be best.
But I just want to make sure before I do it.
Thanks for any help or suggestions.