So I'm a bit confused. I've got a prefab with a box collider.
The idea is to enter the collider, GUI text appears, you can press a button and an action happens (in this instance, deactivating one game object, and activating another). My fsm looks like the following:
State 1 (Transition: Trigger Enter) - > Trigger Event "On Trigger Enter".
State 2 (Transition: Button Down) - > Get Button "Use" + Set Gui Text "Press 'E' To Use"
State 3 (Transition: Finished) - > Activate Game Object "False" + Activate Game Object "True".
State 4 - > Finish FSM
Now, without the get button state, using just trigger enter, this all works fine. The problem lies with the second state. Trying to use Get Button doesn't seem to do anything.
It says input button not set as an error, but I'm pretty sure it is?
The FSM:
http://i.imgur.com/DgwFRzK.png