Hi,
I don't know why, I spent a day on it, but I have a terrible frame rate for my moving object.
All my GUI animation have a perfect frame rate.
So I don't understand why the "tiles" in my game have a bad frame rate.
I checked the profiler, there is no issue.
I use pool manager pro to spawn my object.
My game is very simple. There is no lights, no shadows
The shadows you can see are fake (just an image)
I have only 8 draw calls.
Here a video of my game to understand what I see and what is my issue.
I tried to desactivate all the physics it doesn't change anything
I tried to move the tiles with the translate action, nothing good
I tried to move the tiles with Gravity (set velocity) and it's exactly the same.
The tiles have a box collider, and are triggers.
And a rigid body with no Gravity (in my sample video).
In the video I move the tiles with the translate action.
The ball have a box collider and a rigid body and use gravity.
At each jump, I change the gravity.
Thanks a lot for your help, I really try to find a solution myself during at least 10 hours
Thanks again.