In my project, I wish to have NPCS and other player characters hear one another. For example, NPC's can hear the player's footsteps.
From what I have read, there are a few ways to implement this and the simplest seems to be by putting a sphere collider on the player, where the radius of the sphere collider can be adjusted according to the player's "Stealth" rating as an attribute, or by setting raidius by sound type such as a gunshot which has a much larger sound radius than say a footstep.
Each object that I wish to be able to hear the player, would also have a fixed radius sphere collider.
Thus depending the the radius of the players collider any NPC colliders within the player radius would trigger a collision and then say a "move toward sound action".
I do not seem to be able to even get the player and a cube to register a collision in playMaker and not sure what else to do.
For testing I put a collider on the player, and colliders on the cubes with rigidbodies. I set two states NO HEAR and HEAR. Using the collision enter and collision exit event, and attempting to grab collision object info via the Collision Event and the Get Collision Info Actions... Image included.
The FSM flips immediately to the HEAR state and there are no collisions.
Any Suggestions or examples would be awesome.