I got tired of Get Velocity, Multiply Vector3 by Vector3, and then Set Velocity.
Didn't see it in the ecosystem or through a quick search.
Figured it might be worth an upload here.
I typically use it for a fake horizontal friction while leaving the vertical axis velocity unmodified. The action works on FixedUpdate and I commented out setting velocity OnEnter. (Because that would fire onUpdate once right? Effectively slowing things down more when the state is first entered?)
