playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
36 (87.8%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (12.2%)

Total Members Voted: 41

Author Topic: Car Setup for PlayMaker [Asset]  (Read 129188 times)

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #60 on: June 19, 2015, 09:12:47 AM »


Lower price for the asset until the next update!

Happy summer solstice holidays and drive safe!
« Last Edit: November 08, 2016, 10:23:56 AM by 600 »

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #61 on: July 06, 2015, 08:46:51 AM »
Hi, so what is going on:

Rebuilding Unity 5 version, while adding new features, transition from Unity 4, onGui to uGui and learning new Unity/Playmaker stuff every day, I decided it is a good move.
I will use this asset in my game too so I'm interested it to be better and smoother as a base setup.

Thank you for your feedbacks here and emails, now I know what things I have to highlight in ReadMe docs/FSMs for more straight forward custom setups.

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #62 on: July 08, 2015, 08:31:32 AM »


Here is a Work In Process demo
testing the new CarController with the Traffic asset.
This demo will be updated as soon as new features are added.

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #63 on: July 17, 2015, 06:53:13 AM »
Hi, updated the post with a poll,
question: Is it ok to remove the old asset pack for Unity 4 from Asset Store this August?

As the asset being continued on Unity 5, I find it confusing that this pack is available from Unity 4.3, but the latest features need Unity 5 at the end.

Support will continue for Unity 4 and in case to get the old pack I can send it directly, main purpose for this is to clean Asset Store version and avoid confusion.

Your thoughts?
Thanks!

rik

  • Full Member
  • ***
  • Posts: 246
Re: Car Setup for PlayMaker [Asset]
« Reply #64 on: July 18, 2015, 02:13:34 PM »
i think you dont need to put two different versions , make unity pack in separate folder so who like to use old can unpack and use the old one

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
Re: Car Setup for PlayMaker [Asset]
« Reply #65 on: July 18, 2015, 04:23:59 PM »
Since not everyone desires to use Unity 5, would be better to come up of a way to still make it compatible with version 4. Whether it's 4.3 or 4.6.

rik

  • Full Member
  • ***
  • Posts: 246
Re: Car Setup for PlayMaker [Asset]
« Reply #66 on: July 27, 2015, 02:10:19 PM »
your new asset looks awesome few months ago i have thought of making for my game but i did not worked.
seeing a asset like this saved me lot of time

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #67 on: July 28, 2015, 09:03:21 AM »
Hi, thanks for comments! It is coming along slowly at the moment due to freelance jobs I need to deliver, can't wait to finish the car pack and implement it in to other projects :)

clandestine

  • Sr. Member
  • ****
  • Posts: 255
    • ЯKD.ZONE
Re: Car Setup for PlayMaker [Asset]
« Reply #68 on: August 31, 2015, 06:50:19 AM »
Since not everyone desires to use Unity 5, would be better to come up of a way to still make it compatible with version 4. Whether it's 4.3 or 4.6.

Same here man, i have Unity 4 Pro, but will not be buying 5 for the moment.

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #69 on: September 16, 2015, 06:27:18 PM »
Thanks for your votes, I will keep the old pack available and voting too incase you upgrade.
But it will not be compatible with the new asset update, it is made in Unity 5  :-[
Support remains for the old pack, you can contact me if you need assistance replicating features from Unity 5 to 4. I can send you assets as .unitypack in case OS not supporting the new Unity.

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #70 on: September 16, 2015, 06:31:40 PM »
An update of the process showing race + traffic asset

Youtube Link

Demo

Get Car Setup asset for lower price while being made
« Last Edit: November 08, 2016, 10:24:16 AM by 600 »

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #71 on: October 02, 2015, 10:04:05 AM »
Hi, check out the new scene for Car Setup asset featuring car improvements, skid marks and AI driving trough loop.



Demo

The update is near finish, will submit some time next week.
Have a great weekend!

rik

  • Full Member
  • ***
  • Posts: 246
Re: Car Setup for PlayMaker [Asset]
« Reply #72 on: October 04, 2015, 04:46:26 AM »
Looks good i like speedometer addon in game

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #73 on: October 16, 2015, 04:42:08 PM »
Here are new video and demo while pending for the review.

Youtube Link



Demo

Still available for lower price $19.99 ($35)
until the update goes live!

600

  • Beta Group
  • Hero Member
  • *
  • Posts: 715
    • Flashing Lights
Re: Car Setup for PlayMaker [Asset]
« Reply #74 on: October 23, 2015, 09:32:02 AM »
First post edit.

Update is live and still with the lower price as there are some issues with the price change system, got resubmitted and approved two times now, but it did not change.

Contacted the Asset Store Team, while we resolve this, enjoy the “extended” sale :D