So as the subject line suggest, I'm new to using Unity and Playmaker. My project is a 2d Action/adventure platform, which means the player character has a lot of actions. My managed to program most of the basic movements (running, jumping, ducking, etc,) but i have a couple of different issues:
When i connect the starting state with the custom states for th character's actions i get the error "tradition missing target state." How do i correct this?
Second issue is a collision issue. I have the character set with both a Polygonal Collided and a RigidBody but when i set a collision response i get the error "Owner requires RigidBody/Collided." What am i doing wrong? Thank you in advanced for any advice.