Hello! First post here ...
I'm really impressed with the potential PM has so far - don't know how I have survived without it until now! Keep up the great work! Naturally, I have run into a small (learning) problem and it's starting to take a toll on my hair. Here goes:
I am trying to dynamically locate the player object in the scene (Find by tag) and assign the found gameobject to a go variable. This works, so far so good.
But the problem comes when I want to use that variable to establish a connection between the player game object and the current FSM (to send events). When I use a Send Event to the player variable, nothing happens,
but if I hardwire the player directly into the Send event it works perfectly.
How do I avoid the hardwiring? Eventually this hardwiring solution is not an option. Am I missing a 'get FSM component' or something?
Thanks for your time!
W
A small plead: Update the documentation. Not enough examples (TODOs) and quite a few obsolete entries (Broadcast all/Send Event to FSM comes to mind). Not being a coder I rely heavily on tutorials and examples ... and paying additional money for 'basic' video tutorial feels a bit unfair.