Hi guys.
I'm trying to make a rotating wheel, but I'd like the child objects not to rotate with it. (Think of a wheel with platforms that stay in the upright position) I tried using a subtract node so it would subtract the parent rotation from the child, but I don't see anyway of passing the result from the subtract node to another variable.
How would you go about doing this? (The main rotating issue, not specifically passing the variable)
Thanks.