playMaker

Author Topic: Global variable selections become None after Play  (Read 2191 times)

Tricky_Widget

  • Junior Playmaker
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Global variable selections become None after Play
« on: February 03, 2015, 05:28:12 PM »
Area: Editor
Frequency: Always

1) What happened

Any specified global variable becomes "None" after Play


2) How can we reproduce it

For the attached demo project:

On "New Sprite", note the "Float Add" action's "Add" entry is "Global_Test" (a global variable).

Play the program, stop, and return to the state actions.

The "Add" entry is now "None".  It does this for every action I've tried with global variables.

Unity Info:
Unity Version: 4.6.2f1
Playmaker Version: 1.7.7.f6
BuildTarget: StandaloneWindows

System Info:
OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
Processor: AMD FX(tm)-4100 Quad-Core Processor
System Memory: 8094
Graphics Device: AMD Radeon HD 5700 Series

Tricky_Widget

  • Junior Playmaker
  • **
  • Posts: 62
Re: Global variable selections become None after Play
« Reply #1 on: February 03, 2015, 05:28:57 PM »
Erm, well, I can't attach the project because it's more than 512k.

Lane

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  • Mender of the past
    • Cleverous
Re: Global variable selections become None after Play
« Reply #2 on: February 03, 2015, 06:45:51 PM »
Typically I upload a zip to private dropbox or something, then put the link in the bug report.

Don't publicly share a link to a project that contains Playmaker. Sharing the dll is not permitted, so keep those links private.
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