Area: Editor
Frequency: Always
1) What happened
Any specified global variable becomes "None" after Play
2) How can we reproduce it
For the attached demo project:
On "New Sprite", note the "Float Add" action's "Add" entry is "Global_Test" (a global variable).
Play the program, stop, and return to the state actions.
The "Add" entry is now "None". It does this for every action I've tried with global variables.
Unity Info:
Unity Version: 4.6.2f1
Playmaker Version: 1.7.7.f6
BuildTarget: StandaloneWindows
System Info:
OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
Processor: AMD FX(tm)-4100 Quad-Core Processor
System Memory: 8094
Graphics Device: AMD Radeon HD 5700 Series