Hello,
I am trying to use the Load Level action to load a menu screen that I created in another Unity scene.
From what I understand, with additive and Don't Destroy On Load turned on, the original level will still exist in the background while the menu level scene can function in the foreground. However, when the user pushes the button that moves to the state that removes the menu scene and loads the original level back, the level starts all over instead of continuing where the player left off.
I have Don't Destroy On Load attached to my character's FSM and its camera's FSM, and I have Reset On Disable turned off on all FSMs. However, when the original level loads, the player and camera do remain in the scene and in their correct positions, but the level starts all over and recreates the player and camera again in the scene where the level starts. As a result, there are two players and two cameras.
Is there a way to fix it so the menu level unloads, and the player can simply continue where they left off in the game?
Thanks for any help.
Nog