May have to code this, but would rather not. Is there a method with Playmaker to test a float variable as NaN? I have a formula I'm using to determine the AI's choices made, and sometimes those choices end up getting divided by 0. I could live with NaN if it didn't pollute other variables when needing to add/subtract/etc, so to fix I want to set it to 0 or 1. I attempted setting a global variable to NaN and comparing mine to that global variable, that fails. I attempted searching for anything related to NaN, Not A Number, Null, etc. via google, Playmaker Forums, etc to no avail.
If there is no method, that's fine. I have a GameObject Is Null workaround but I'd rather not use it as it adds another 10-20 states.