hi Jean,
Thanks for your reply again. I would prefer to deal with NGUI(Graphic)+ Playmaker (logic) rather than Unity UI (i heard there is performance issue on mobile)
Also, i love the friendly features from Ngui. I am able to compose images into Atlas and call out via 'spriteName' method. Which i found it really resource friendly.
My only problem is not able to update spriteName via Playmaker. the limitation is i can only set spriteName via "Owner".
E.g. I have a button FSM and i would like the button clicked action to change 5 sprite object, then i have to get my button action to sendEvent to 5 other FSM object, each of them set spriteName as Owner in order to change sprite graphic.
My question is, how can i get the button click FSM to change 5 sprites directly?
The Get/Set property just couldn't work