i keep getting a photon view error saying i got a fsm with var's checked for network synched and it says i dont have a photon view component watching this fsm. ive gone through my fsm many times and checked every variable 1 by one to make sure none of them where checked for network synching. now i do have 1 fsm which is my var repository that i use for all my network synch vars which i do have set up to be watched by the photon view but it dosent seem to be watching that fsm even though i have dragged and dropped it into the photon view. i have deleted and re added the photon view 5 times and re added the fsm to it but im still pulling the error. the error i get is this
Fsm component 'Body' on gameObject 'Body' has variable checked for network synching, but no PhotonView component is observing this fsm
UnityEngine.Debug:LogError(Object)
PlayMakerPhotonProxy:SanitizeGameObject(GameObject) (at Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs:162)
PlayMakerPhotonGameObjectProxy:Awake() (at Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonGameObjectProxy.cs:70)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
NetworkingPeer:DoInstantiate(Hashtable, PhotonPlayer, GameObject) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2051)
PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32, Object[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1553)
PhotonNetwork:Instantiate(String, Vector3, Quaternion, Int32) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1498)
HutongGames.PlayMaker.Actions.PhotonNetworkInstantiate:doInstantiate() (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkInstantiate.cs:95)
HutongGames.PlayMaker.Actions.PhotonNetworkInstantiate:OnEnter() (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkInstantiate.cs:48)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Start()
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
PlayMakerFSM:OnLevelWasLoaded()
theres no other vars checked for network synching except the ones in the var repository