Unity: 4.6.3
Playmaker: 1.7.7 f6
I'm imported the 1.7.7 f6 version of Playmaker to an empty/new project. Uploaded this to a git repository (bitbucket). I have this repository registered with Unity Cloud Build so it auto builds. The build failed and gave me 7 errors explaining:
Assets/Photon Unity Networking/Plugins/PhotonNetwork/LoadbalancingPeer.cs(11,24): error CS0234: The type or namespace name `Photon' does not exist in the namespace `ExitGames.Client'. Are you missing an assembly reference?
This is only an example from one file, as I get this error for six more files. I found this odd because I do not get this error in my local project. So I cloned the repo to a different spot on my drive and opened a new Unity project on the tip of the depot. I now see the same 7 "namespace does not exist" errors. I re-imported Playmaker on top of itself, and the errors went away. This would be ok normally, but I would really like to utilize Unity Cloud Build and, right now, my build will always fail. I can probably just remove all traces of Photon code from playmaker, but I would like to leave it there if possible. Has anyone found a way around getting these errors?