Progress on this!
Gitrep updated, you can have almost full control over a Bolt Entity and its State now. This allows you to pass variables across the network by updating them on an entity. You could, at this point, use proxy objects and make a functional basic game with networking with the actions on hand.
The way Bolt works is actually pretty cool now that I can see it clearer (still just hitting the surface though, lots to come!). With this update we have basic access to the Entity and State, and that is really quite a bit of power but high level Connections, Commands, Events, Objects, and various utility Methods are still on the drawing board. Structure looks good at this point for those new things.
If you are coding in Bolt then you may find BoltPlayMakerUtils.cs useful, as it contains dynamic access to Entity and State.