"wheretheidivides Can you post the Playmaker errors?"
I deleted every one to get the game working. However, there is 1. 'Set visibility' and 'set visibility2(recursive)' conflict. I had to delete 'set visibility'. When I had both it defaulted to 'set visibility' and gave me 54 playmaker errors. After deleting it, there were no playmaker errors. Playmaker used the 2nd one.
Now those errors are not the same as the console errors that I deleted.
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Here is 1 error I found.
Assets/PlayMaker Animator/Scripts/PlayMakerAnimatorStateSynchronization.cs(138,94): warning CS0618: `UnityEngine.AnimatorStateInfo.nameHash' is obsolete: `Use AnimatorStateInfo.fullPathHash instead.'
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Now unity 5 did some things as well (not playmaker related but may help others).
After the upgrade to unity 5, 'master Audio' had issues. unity 5 defaults to 2d/3d audio NOT at the source any more. So the audio was not heard as it became 2d. had to change those in the master audio prefab.
Also, some of my assets (tanks, planes) would not move. Turns out that some of the items were changed to 'static'. had to uncheck those in the scenes and project folder prefabs.