making a Heavy Metal Themed Shooter of epic proportion I JUST started development but I'm rather excited how it's pregression fast
Gameplay is a hybrid of Serious Sam 3 and Halo without the negatives.
Enemies I modeled in Blender and I coded it with Playmaker and NO addons. I tired add ons for path finding but decided to make my own AI using character controllers and simple nodes and made this 90 monster count video. this is real time and still getting work done on it I got to add more enemy types and start doing the chapters.
https://www.youtube.com/watch?v=QCxCRNPLiCQI'm looking for a heavy metal artist simular to this old school Dio/Sabbath tune. I know I can get some royalty free music but I am trying to get a pitch what style I want. thats not in game music btw.
anyhow everything is done in with standard assets and playmaker I tried to use astar and navimesh but decided I would do better making seperate ai monsters. I'm testing this on Shield as soon as I tweak it.