Author Topic: new ui type: vector3 as vector3 or transform position, rotation or scale  (Read 983 times)


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 ok, as I create more custom actions, I think it woul dbe nice to have a new uihint type for vector3.

 The user would be able to select a vector 3 variable, OR a gameObject positition, or rotation or scale. or localposition, axis, etc etc. I would imaging the same kind of process in place for fsmOwner only it would give access to vector3 stuff.

 I know this sounds messy, but this would prevent having to create several actions OR having one action with too much options for the same thing.