playMaker

Author Topic: ArrayMaker Tutorials for All! (5th UP!)  (Read 101445 times)

flora

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #60 on: May 19, 2015, 06:57:03 AM »

hello  :)

any news/update with the hash table bug ?

have a good day

jeanfabre

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #61 on: May 19, 2015, 08:28:57 AM »
Hi,

 can you reference the bug you are mentionning? I'll have a look, maybe I was supposed to look at this?

 Bye,

 Jean

flora

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #62 on: May 19, 2015, 08:48:30 AM »

bonjour jean  :)

i was talking about this thread :
http://hutonggames.com/playmakerforum/index.php?topic=10292.msg48608#msg48608

i asked here , because the tutorial is on hold until the glitch is fixed ...
This is a very much needed tutorial for me, so thank you for noticing and trying to help!
No hurry tho .. i am pretty sure you must be quite busy as it is.

have a good day

jeanfabre

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #63 on: May 21, 2015, 06:53:27 AM »
Salut :)

 Thanks for the reminder, I forgot about this, when I tested it was working and then got carried away with other stuff.

I'll post on that thread.

Bye,

 Jean

flora

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #64 on: May 21, 2015, 07:09:28 AM »

super !

thank you  :)

Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #65 on: May 21, 2015, 04:17:07 PM »
I have a question to sebaslive or/and jeanfabre.

I created a new topic about ArrayMaker. Need some experthelp.
Here is the link:

http://hutonggames.com/playmakerforum/index.php?topic=10383.0
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sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #66 on: May 21, 2015, 04:32:25 PM »
Responded!
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sebaslive

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #67 on: May 22, 2015, 05:55:53 PM »
Based on the request for hash tables and a more in-depth look into arrays, in this 4th video we look all the features in arraymaker and how we can use them.

Note: There is one feature about get data info that was left out and will be discussed in a future video when the script is updated.
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flora

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #68 on: May 23, 2015, 02:41:32 PM »

thanks for the 4th tutorial .. it is exactly what i was looking for  :)

have a good day !


dudebxl

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #69 on: May 25, 2015, 10:26:05 AM »
Thx a lot for this.. I actually learned something from your latest video. The array event system is new to me, always wanted to try but never got around to it... I hope they link your videos to the main playmaker tutorials for all us noobs..  :D

Rabagast

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #70 on: May 25, 2015, 03:35:51 PM »
Great video!

Just a question:
If I have 3 keys. A blue, a red and a green key. Blue key is for blue door, red for red door and green for green door. Then I can use a Hash Table as you explained in the tutorial. And it works great, but what do I do if I have many blue keys? I tried that, but it didn't work so well, because when I pick up the first blue key it will be added to the Hash Table, but when I pick up the next blue key, it replace the previous blue key. I know why. It's because I use the same Hash Table key. Is it a way to do this without name the Hash Table keys, Blue Key 1, Blue Key 2, Blue Key 3 etc.

It's not a problem to do this without Array / Hash table.
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jeanfabre

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #71 on: May 26, 2015, 02:30:52 AM »
Hi,

 you have to think differently here.

 "blue" becomes a property of the door, it's not anymore a distinct property which allows you to identify it, and so you'll have to find a new way for your "id" that you'll use as hashtable key.

It's like your name, it's simply not enough to identify you.

 typically, if "blue" is a big category, you could have an arrayList of just the blue doors. but wether or not you need such organization, I doubt it ( unless you want to treat all blue doors in one go or something).

EACH door must have a unique Id you define when you build your level. and blue only becomes a property of that door, which means you never really access a blue door using the "blue" property.

Bye,

 Jean

Rabagast

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #72 on: May 26, 2015, 06:05:29 AM »
Hi, Jean!

I solved it with an Array List instead of Hash Table.
I have 3 Array Lists. One for each key. Blue, green and a red key.
And everytime I pick up a key, I add it to the Array List with the reference name, for example BlueKeys. When I then use it on a blue door, I use "Array List Is Empty". If it's empty, it goes to a state and activate the text "You need a blue key". If the Array List contain 1 or more keys, it goes to another state and remove one key from the Array List and open the door.  :)
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sebaslive

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #73 on: May 26, 2015, 07:20:20 AM »
That is great! It seems like you have a good understanding of arraymaker now. next video will belooking at easy save 2 and arrays, in case anyone was curious.
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Rabagast

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Re: ArrayMaker Tutorials for All! (4th UP!)
« Reply #74 on: May 26, 2015, 08:18:13 AM »
Yes, I really start to understand how it works now. But it's a long way to go. :)

Keep up the good work with more tutorials. :)
Check out our homepage. http://www.walsberg.no
Or my personal game blog for news about my games. http://retro-tetro.walsberg.no