playMaker

Author Topic: Set Position space property  (Read 1196 times)

bfreese

  • Playmaker Newbie
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  • Posts: 3
Set Position space property
« on: March 22, 2015, 11:46:07 PM »
So i'm pretty confused about the space property of this action. I will dig into the script for it if need be but I was hoping for a simple answer.

So as a user what I would expect from choosing "self" would be that it uses the local  axis of the referenced object. In other words, if there is a 50 degree rotation on the object on x, then if I set position to be 10 on the z axis, it would offset in that local axis and not in the world space axis. The opposite happens. If you have a rotated object and you use self with a value of 10 in the z, it offsets in the world z. This does not seem very useful to me.

Is there a bug with this action? Also, if there is a better way to simply get an offset on a local axis, please school me. Do I need to use Inverse Transform Direction for this?

Thanks!