Hi,
 please find the source code, until I can send attachment again..
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using System;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.Application)]
	[Tooltip("Sends Events based on platform dependent flags")]
	public class PlatformDependentEvents : FsmStateAction
	{
		public enum platformDependentFlags
		{
			UNITY_EDITOR,
			UNITY_EDITOR_WIN,
			UNITY_EDITOR_OSX,
			UNITY_STANDALONE_OSX,
			UNITY_DASHBOARD_WIDGET,
			UNITY_STANDALONE_WIN,
			UNITY_STANDALONE_LINUX,
			UNITY_STANDALONE,
			UNITY_WEBPLAYER,
			UNITY_WII,
			UNITY_IPHONE,
			UNITY_ANDROID,
			UNITY_PS3,
			UNITY_XBOX360,
			UNITY_NACL,
			UNITY_FLASH,
			UNITY_BLACKBERRY,
			UNITY_WP8,
			UNITY_METRO,
			UNITY_WINRT
		}
		
		[ActionSection("Platforms")]
		[CompoundArray("Count", "Key", "Value")]
		
		[RequiredField]
		[Tooltip("The platform")]
		public platformDependentFlags[] platforms;
		[Tooltip("The event to send for that platform")]
		public FsmEvent[] events;
		public override void Reset()
		{
			platforms = new platformDependentFlags[1];
			platforms[0] = platformDependentFlags.UNITY_WEBPLAYER;
			events = new FsmEvent[1];
			events[0] = null;
		}
		public override void OnEnter()
		{
			int i = 0;
			foreach(platformDependentFlags _flag in platforms)
			{
				FsmEvent _event = 	events[i];
					
				#if UNITY_EDITOR 
				if(_flag == platformDependentFlags.UNITY_EDITOR ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_EDITOR_WIN 
				if(_flag == platformDependentFlags.UNITY_EDITOR_WIN ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_EDITOR_OSX 
				if(_flag == platformDependentFlags.UNITY_EDITOR_OSX ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_STANDALONE_OSX 
				if(_flag == platformDependentFlags.UNITY_STANDALONE_OSX ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_DASHBOARD_WIDGET 
				if(_flag == platformDependentFlags.UNITY_DASHBOARD_WIDGET ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_STANDALONE_WIN 
				if(_flag == platformDependentFlags.UNITY_STANDALONE_WIN ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_STANDALONE_LINUX 
				if(_flag == platformDependentFlags.UNITY_STANDALONE_LINUX ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_STANDALONE 
				if(_flag == platformDependentFlags.UNITY_STANDALONE ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_WEBPLAYER
					if(_flag == platformDependentFlags.UNITY_WEBPLAYER ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_WII 
				if(_flag == platformDependentFlags.UNITY_WII ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_IPHONE 
				if(_flag == platformDependentFlags.UNITY_IPHONE ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_ANDROID 
				if(_flag == platformDependentFlags.UNITY_ANDROID ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_PS3 
				if(_flag == platformDependentFlags.UNITY_PS3 ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_XBOX360 
				if(_flag == platformDependentFlags.UNITY_XBOX360 ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_NACL 
				if(_flag == platformDependentFlags.UNITY_NACL ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_FLASH 
				if(_flag == platformDependentFlags.UNITY_FLASH ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_BLACKBERRY 
				if(_flag == platformDependentFlags.UNITY_BLACKBERRY ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_WP8 
				if(_flag == platformDependentFlags.UNITY_WP8 ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_METRO 
				if(_flag == platformDependentFlags.UNITY_METRO ) Fsm.Event(_event);	
				#endif
				
				#if UNITY_WINRT 
				if(_flag == platformDependentFlags.UNITY_WINRT ) Fsm.Event(_event);	
				#endif
				i++;
			}
			
			Finish();
		}
	}
}