Hi there, I am having an issue with the mathematics of Playmaker. 
I wanted to move an object from [x y z](0,0,0) to (5.5 -12 3.5) smoothly within .125-.5 seconds.
I tried ease Vector and Ease Float. Both don't work. Either the model will jump, or the effects will not become apparent until a few states later (

 how could this even happen?

)
So my solution was to use Float ADD and set position that way.
I made the wait time .125, and multiplied my 3 values by 4 (44,-96,28) and set them in the Float add action with every frame and per second checked. I also made the set position return every frame.
Mathematically this should return my 3 values, but the number is a little over, and not in increments I can mathmatically correct for. For example the value for x ended up being like 6.7 so subtracting from 5.5 multiplying by 4 and subtracting from x*2*2*2 still didn't correct my issue.
So is playmaker math inaccurate? Am I missing something? Oh finally let me just mention I tried using float clamps every frame and these did NOTHING it went over and under the max and min values. 
Please help :<