Hi,
I am using PlayMaker for a simple physic-based drawing game, in which
the player draws the shape and creates a game object.
I have a DrawBoard object with an FSM in it to detect mouse inputs, and
start the drawing process using a custom behaviour.
The behaviour then creates a game object programmatically.
I would like to add an FSM to that object so that I could handle interactions
(gestures, drag and throw, etc) on it, but I am not sure how. I don't have
the object in my hierarchy during development, only when the game is
played.
There can be many instances of that object so I don't think I can use global
variable for this purpose. I also don't have control over the creation of the
object, only when it is created, so I can't make a prefab for it either.
Technically, I would like to separate that FSM from the DrawBoard's FSM.
Thanks in advance!