Small update
- Added a 'everyframe' option (works when events are all off or one event is off so can work as a 'did bool change - send event' if wanted)
- Due to everyframe, the method used should not be used called every frame if you have many gameobjects in scene so optimization option is available. Everyframe becames every 15 frames, more of a hack, hopefully helps but if you any opinion on this, please let me know.
- Also added 'LateUpdate'.