Hello,
I'm evaluating PlayMaker for implementing scriptable objects inside a game, where each object would have its state/logic based on a FSM. Something I've been looking all over the docs and forum for however is how to save/restore the state of an FSM?
For instance, let's say there is a light with an FSM attached. It has 3 states:
- off
- animate-on (animate the alpha over 1s)
- on
If I restore the scene state from a save game, how can I set the proper state on this FSM? Further, if the state was animate-on, can the time left to animate be restored as well?
Thanks,
Alain-Daniel