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General Discussion
(Moderator:
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Unity 5 PathFinding package on the Ecosystem
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Topic: Unity 5 PathFinding package on the Ecosystem (Read 3774 times)
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Unity 5 PathFinding package on the Ecosystem
«
on:
April 24, 2015, 04:30:23 AM »
Hi,
Sorry for the delay on this. But now, it's
done
You can now get the
Unity 5 support for PathFinding
on the
Ecosystem
Note: ignore the "unity 4" tag on the ecosystem item listed, working on an ecosystem update to become compatible with the new
PlayMaker Unity 5 repository
.
Bye,
Jean
Logged
600
Moderator
Hero Member
Posts: 715
Re: Unity 5 PathFinding package on the Ecosystem
«
Reply #1 on:
April 24, 2015, 07:27:18 AM »
Cool! Thanks, perfect timing, was looking for this some hours ago
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Car and Traffic
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Beta Group
Full Member
Posts: 175
Re: Unity 5 PathFinding package on the Ecosystem
«
Reply #2 on:
April 24, 2015, 05:43:17 PM »
Thank you so much Jean, you're a legend!
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mdotstrange
Hero Member
Posts: 555
Re: Unity 5 PathFinding package on the Ecosystem
«
Reply #3 on:
April 25, 2015, 04:16:01 PM »
Awesome! Thank you!
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Indie game dev and instructor at the Strange School.
Learn Playmaker at the Strange School!
newace
Playmaker Newbie
Posts: 12
Re: Unity 5 PathFinding package on the Ecosystem
«
Reply #4 on:
April 27, 2015, 10:24:25 AM »
Nice! Tnx
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foxdeltagames
Junior Playmaker
Posts: 62
Re: Unity 5 PathFinding package on the Ecosystem
«
Reply #5 on:
April 29, 2015, 10:10:32 AM »
Hi Jean,
How is the unity 5 different from the path finding actions that were released a while back. Is there any new special features?
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Unity 5 PathFinding package on the Ecosystem
«
Reply #6 on:
May 05, 2015, 05:48:58 AM »
Hi,
Not really, only a reformating of layers, now they are called areas. IF you find some features not yet supported, let me know.
Bye,
Jean
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Unity 5 PathFinding package on the Ecosystem