Basically, this is the issue I have.
I have a Gameobject with 2 2D Colliders, a Box and a Circle. I need to Enable/Disable Triggers on specific individual Colliders to make something in particular work, but I can only access Collider.2D---> Enable Trigger through the Set Property action. This method only enables and disables my first collider, how would I be able to Access this particular function for the Circle Collider 2D and the Box collider 2D separately?
Thanks in advance