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Author Topic: Having some problems with the Mecanim Animator Fsm State synchronization  (Read 1950 times)

jaybury

  • Playmaker Newbie
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  • Posts: 5
Hey,
I'm trying to get the Animator FSM sync working and I am running into a few complications

I can get basic states to sync ok, but I'm having trouble getting anything to sync that is inside of a substate or enters through the enter transition. I'm probably using the wrong syntax but I couldn't see any examples anywhere for this!

I've tried Base. Base Layer. and Base Layer.NameOfSubstate.NameOFStateInsideOfSubstate and every combination I can think of

Anyone have any ideas? I've looked at the documentation, demo and also the youtube video but I'm still coming up blank

I really need a node that will be active when any of the animations inside of the "Idle" substate are active

Thanks in advance! :)

jeanfabre

  • Administrator
  • Hero Member
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  • Posts: 15620
  • Official Playmaker Support
Hi,

 Sorry, missed that post. Have you been able to solve this?

IF not, can you send me the mecanim in question,and I'll see how that works. Notice that you have to set the layer in the component inspector if you want to target a specific layer, this might be just what you are missing here.

 Bye,

 Jean