playMaker

Author Topic: Advanced Battle AI or RAIN AI ?  (Read 4701 times)

GothicGhost

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Advanced Battle AI or RAIN AI ?
« on: August 29, 2015, 12:58:51 PM »
Hi all.
Just looking for opinions on some AI systems on the asset store.

My friend also got playmaker but he is trying to mix it rain AI and it works he said but not too simple.

I am looking for a AI system myself for playmaker and I wonder is AB AI worth the money over the over AI systems.

Any own Advanced Battle AI asset and how you finding it so far?
Is it good for a beginner to use?

Rain AI https://www.assetstore.unity3d.com/en/#!/content/23569
Advanced Battle AI https://www.assetstore.unity3d.com/en/#!/content/31067

Thank you.

rik

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Re: Advanced Battle AI or RAIN AI ?
« Reply #1 on: August 30, 2015, 02:37:04 AM »
you can write ai inside playmaker download actions for path finding you can write your logic so no need of any ai systems all you have to do is add anims to the ai.
« Last Edit: August 30, 2015, 03:30:58 AM by rik »

mdotstrange

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    • Can't code? Who cares! Make games anyway!
Re: Advanced Battle AI or RAIN AI ?
« Reply #2 on: September 06, 2015, 10:01:23 PM »
For a simple AI system Playmaker works fine with the Navmesh agent actions-

I used Rain on a project but it was too difficult for a non coder like me to use-

If you want something more advanced than Playmaker thats easy to use and works well with Playmaker I would recommend Behavior Designer https://www.assetstore.unity3d.com/en/#!/content/15277

It has Playmaker actions that work really well too
Indie game dev and instructor at the Strange School. Learn Playmaker at the Strange School!

3d_Artist1987

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GothicGhost

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Re: Advanced Battle AI or RAIN AI ?
« Reply #4 on: September 08, 2015, 02:18:31 PM »
Thanks all I will check them out.